![]() ![]() If Street Fighter is like fisticuffs chess, then Tekken’s faster, more explosive, more intimate and improvisational, laterally-focused game is like Geometry Wars with roundhouse kicks. If you're willing to put everything on the line, maybe it will. It’s logical, fair and makes total sense, but it also wants you to know that a ludicrous, woop-inducing turnaround can happen at any given moment. ![]() ![]() It’s an entirely more organic, sandbox-y fighter than the competition-a fluid, unpredictable and constantly exciting game of incredibly accurate hitboxes and anything-can-happen cause and effect. It wants you to experiment wildly with its vast array of subtly different, malleable attacks, parries, evades and counters. It wants you to try things, just for the hell of it. Where other fighting games are dominated by tightly defined rules of risk-and-reward, Tekken-while consummately, thoughtfully precise and balanced-prefers to give you a range of looser options in a more emergent, intricately reactive fighting system. For the uninitiated, Tekken’s combat focuses on freedom, openness, and breadth of possibility over strict, prescriptive hierarchies of attack and defence.
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